Thursday 22 December 2011

Penguins video edit

This video is for the penguin section of the soundscape.
I edited this video clip together using iMovie on my apple mac laptop. I took several videos from the internet and sliced them up. then using iMovie I put the sections I though looked the best from the orignal videos toghether and exported the Quicktime movie.

Monday 19 December 2011

KIller Whale Video Edit

This video clip is my second attempt at putting a animation together to help boost my soundscape.This would be the small sequence that would  accompany the Killer whale section of the soundscape.

 I edited this video clip together using iMovie on my apple mac laptop. I took several videos from the internet and sliced them up. then using iMovie I put the sections I though looked the best from the orignal videos toghether and exported the Quicktime movie.

Wednesday 14 December 2011

First edit for Soundsacpe

This is  video is my first attempt of putting together my short animation to accompany my final sound scape, I edited the video from a range of still images I collected from the Internet.
 
I put this video together using iMovie by arranging them into a sequence that flowed freely into one and other.Then i added some slow motion to make the each image stay on screen longer after I had edited it altogether i exported the quicktime video.

Wednesday 23 November 2011

Imaginative Thinking :Project Plan

This is an over view of my project thus far but this may change over the course of developing the final product.

Project Aim: 
 Is to investigate the speed in which sound travels through air versus the speed sound travels through water e.g. (the deep ocean) As well as how it is picked up by the inhabitants of both environments, taking into account  the differences in frequency range of underwater mammals and a human ear.  

Objectives:

1.0  Investigate the environmental and biological factors that impact on sound and hearing in humans and marine mammals

2.0  Critique marine soundscapes from film, animation, and documentary and analyse the presentation of sound as heard within the marine environment

3.0  Establish criteria for engineering sound effects for humans and marine mammals, including over sea as well as undersea environments

4.0  Develop a short narrative for a soundscape involving humans and marine mammals, and produce soundscapes that reflect the hearing of each human and mammal in the scene
Methodology:

      1.1 Diary
           
1.1.1 Write a short profile identifying which underwater mammals I will be involving in this study e.g. (Killer Whale and a Harp Seal)
1.1.2 Write a small diary indicating the differences in the factors.
1.1.3 Write a literature review which can be added into my dissertation.

2.1   Critical Analysis of Soundscapes
           
2.1.1 Identify the most popular films, animations and documentaries on underwater mammal environments.
2.1.2 Evaluate which of the genres represented the environment successfully.
2.1.3 Critical analysis the best of the chosen genres identifying which sounds where used or repeated over the genres

 3.1 Media Tests

            3.1.1 Watch extras on films on undersea activity.
3.1.2 Book a Foley session in the studio to re-enact the skill from movie extras.  
3.1.3 Edit sound effects.
3.1.4 Do a final mix-down of sound effects.

4.1 Practice

            4.1.1 Draw up a short sketch for my soundscape.
            4.1.2 Have meeting with an animator for final design.
4.1.3 Identify all my final sounds for over sea and under sea level scenes in soundscape.
4.1.4 Identify all crossover points for the sounds between over sea and under sea level.
4.1.5 Imports all sounds into the soundscape and edit appropriately.
           
Submission Deliverables:

1.1 Diary
·         Profile for each underwater mammal involved posted on blog.
·         A diary identifying the differences between the factors involved posted on blog.
·         A full literature review.

2.1 Critical Analysis of Soundscapes
·         A list of films, animations and documentaries I think represents an underwater environment referenced on my blog.
·          A Written critical evaluation of my view identifying why I chose these films etc for my project posted on my blog.

3.1 Media Tests
·          Detail log of recording session posted on my blog.
·          Detail track list/ cue sheet posted on my blog.

·       CD/DVD with full library.

4.1 Practice
·         All sketches for each scene in my soundscape.
·         A detail list of sound effects used posted on my blog.
·         Diary of the production process in creating the soundscape on blog.
·         Final soundscape.

Tuesday 15 November 2011

Learning Contract 3rd Draft

Project Title:

Imaginative Thinking

Project Aim:

Is to investigate the speed in which sound travels through air versus the speed sound travels through water e.g. (the deep ocean) As well as how it is picked up by the inhabitants of both environments, taking into account  the differences in frequency range of underwater mammals and a human ear. 

Objectives:

1.0  Investigate the environmental and biological factors that impact on sound and hearing in humans and marine mammals

2.0  Critique marine soundscapes from film, animation, and documentary and analyse the presentation of sound as heard within the marine environment

3.0  Establish criteria for engineering sound effects for humans and marine mammals, including over sea as well as undersea environments

4.0  Develop a short narrative for a soundscape involving humans and marine mammals, and produce soundscapes that reflect the hearing of each human and mammal in the scene

Methodology:

      1.1 Diary
           
1.1.1 Write a short profile identifying which underwater mammals I will be involving in   this study e.g. (Humpback Whale, Bottle nosed Dolphin and a Arctic Seal)
1.1.2 Write a small diary indicating the differences in the factors.
1.1.3 Write a literature review which can be added into my dissertation.

2.1   Critical Analysis of Soundscapes
           
2.1.1 Identify the most popular films, animations and documentaries on underwater mammal environments.
2.1.2 Evaluate which of the genres represented the environment successfully.
2.1.3 Critical analysis the best of the chosen genres identifying which sounds where used or repeated over the genres
 3.1 Media Tests

            3.1.1 Watch extras on films on undersea activity.
3.1.2 Book a Foley session in the studio to re-enact the skill from movie extras.  
3.1.3 Edit sound effects.
3.1.4 Do a final mix-down of sound effects.

4.1 Practice

            4.1.1 Draw up a short sketch for my soundscape.
4.1.2 Identify all my final sounds for over sea and under sea level scenes in soundscape.
4.1.3 Identify all crossover points for the sounds between over sea and under sea level.
4.1.4 Imports all sounds into the soundscape and edit appropriately.
             

Submission Deliverables:

1.1 Diary
·         Profile page for each underwater mammal involved posted on blog.
·         A diary identifying the differences between the factors involved posted on blog.
·         A full literature review.

2.1 Critical Analysis of Soundscapes
·         A list of films, animations and documentaries I think represents an underwater environment referenced on my blog.
·          A Written critical evaluation of my view identifying why I chose these films etc for my project posted on my blog.

3.1 Media Tests
·          Detail log of recording session posted on my blog.
·          Detail track list/ cue sheet posted on my blog.
·         CD/DVD with full library.

4.1 Practice
·         All sketches for each scene in my soundscape.
·         A detail list of sound effects used posted on my blog.
·         Diary of the production process in creating the soundscape on blog.
·         Final soundscape.

Resources:
  • Pro Tools
  • FL Studio
  • Adobe Flash
  • Sound Forge
  • Appropriate recording equipment

Learning Contract 2nd Draft

Project Title:

Sound on land and sea

Project Aim:

To investigate the differences between a humans and an underwater mammals hearing ranges which in turn will allow me to define exactly how the two different groups hear sound. With the evidence gathered in my investigation it will allow me to recreate a soundscapes using my skills as a sound producer that represents how much sound pollution both groups hear in their natural environments.

Objectives:

1.0  To investigate the size difference between a human ears and underwater mammals ears including hearing range and functionally.

2.0  To investigate all the sound effects from both environments and using my skills I will try and record/recreate similar sound effects to use in both soundscapes which will help me promote the awareness of sound pollution.   

3.0  To analyse all my recorded sound effects to finalise which ones I will be putting into two soundscapes showing the massive differences between the both living environments.

4.0   To create two animations to coincide with both soundscapes this will provide a       visual aid which will be used  when I play my end product to a group of people for there feedback.

Methodology:

      1.1 Research Diary
           
1.1.1 Review all journals, books for information on both groups ear functionally.
1.1.2 Review all journals, books for information on both groups hearing range.
            1.1.3 Reflect on all the information I have gathered and write a literately review.

2.1   Sound Effects  
           
2.1.1 Identify the most popular sounds from both group environments.
2.1.2 Calculate the differences in the how sound travels in both environments.
2.1.3 Review the differences between both groups frequency ranges.
2.1.4 Set up a recording session (x2).
2.1.5 Place the sound effects into the session.
2.1.6 Change the sound effect to the correct frequency for each soundscapes.
2.1.7 Write a cue sheet for sound effects (x2).
2.1.8 Export audio files to wav and write a critical evaluation of the process for my    dissertation.   

 3.1 Soundscapes

            3.1.1 Listen back to all my recordings and pick the best for both soundscapes.
3.1.2 Do any final adjustments to sound effects so they sit right in the mix.
3.1.3 Finish the final mix down.
3.1.4 Export both soundscapes.
3.1.5 Write a report on any changes made.

4.1 Animations

            4.1.1 Draw a small sketchbook for both short animations.
            4.1.2 Finalise my design for the animations.
            4.1.3 Put my finalised idea together in Flash.
            4.1.4 Add soundscapes to finished animation.
            4.1.5 Export animation as a video file and write a critical evaluation.
            4.1.6 Draw up a small questionnaire for participant’s feedback.  

Submission Deliverables:

1.1 Research Diary
·         A detailed report on all research that I have undertaken. 

2.1 Sounds Effects
·         A detailed sound library of all sounds
·         Detailed log book entries of all activities undertaken during recording and editing stages
·         Both detailed cue sheets
·         Both final edit soundscapes


3.1 Soundscapes
·          Both soundscapes
·         The written report on any changes

4.1 Animations
·         Both sketchbooks
·         Both Flash flies
·         Final edited video clip
·         All feedback questionnaires

Resources:
  • Pro Tools
  • FL Studio
  • Adobe Flash
  • Sound Forge
  • Appropriate recording equipment

Learning Contract 1st Draft


Project Title:

Sound on land and sea

Project Aim:

Project Aim:  To investigate mammals hearing range and how they hear sounds underwater which will allow me to recreate a soundscapes that represents what they hear.

Objectives:

1.0   Research the size difference between a human ear and underwater mammals ears including hearing range and functionally.

2.0  Gather sound effects of both environments and using all the research evidence I will be able to accurately define what the differences are between the two and use all the data to execute my next task.

3.0  With the data gathered from my research I will create two soundscapes showing the massive differences between the two living environments

4.0  Create two animations to coincide with my soundscapes which will provide a       visual aid.

Methodology:

      1.1 Research Diary
           
1.1.1 Review all journals, books for information on ear functionally.
1.1.2 Review all journals, books for information on frequency range.
1.1.3 Review both natural and city centre environments.     
            1.1.4 Reflect on all the information I have gathered and write a literately review.

2.1 Gathering Sounds
           
2.1.1 Identify the most popular sounds from the two environments.
2.1.2 Calculate the differences between two environments.
2.1.3 Review the differences between the two frequency ranges.
2.1.4 Write a small review of my findings and calculate exactly where
         my sounds find into the opposite soundscape. 
       




3.1 Soundscapes

            3.1.1 Set up a recording session (x2).
3.1.2 Place the sound effects into the session.
3.1.3 Pitch shift sound effect to the correct frequency for each soundscape.
3.1.4 Draw up a cue sheet for sound effects (x2).
3.1.5 Export audio files to wav and write a critical evaluation of the process.    

4.1 Animations

            4.1.1 Draw a small sketchbook for two short animations.
            4.1.2 Finalise my design for the animations.
            4.1.3 Put my finalised idea together in Flash.
            4.1.4 Add soundscape to finished animation.
            4.1.5 Export animation as a video file and write a critical evaluation.

Submission Deliverables:

1.1 Research Diary
·         A detailed report on all research that I have undertaken. 

2.1 Gathering Sounds
·         A detailed sound library of all sounds

3.1 Soundscapes
·         Detailed log book entries of all activities undertaken
·         Both detailed cue sheets
·         Both final edit soundscapes

4.1 Animations
·         Both sketchbooks
·         Both Flash flies
·         Final edited video clip



Resources:
  • Pro Tools
  • FL Studio
  • Adobe Flash
  • Sound Forge
  • Appropriate recording equipment